﻿1>------ Build started: Project: glutglsl, Configuration: Debug Win32 ------
1>Build started 04/01/2020 21:07:50.
1>InitializeBuildStatus:
1>  Creating ".\Debug\glutglsl.unsuccessfulbuild" because "AlwaysCreate" was specified.
1>ClCompile:
1>  texture.cpp
1>  textfile.cpp
1>k:\d\cours ensgnement\2019 2020\s2\sgpu\opengl 3.3 et shaders\code\tpvbo 2\textfile.cpp(27): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>          c:\program files\microsoft visual studio 10.0\vc\include\stdio.h(234) : see declaration of 'fopen'
1>k:\d\cours ensgnement\2019 2020\s2\sgpu\opengl 3.3 et shaders\code\tpvbo 2\textfile.cpp(52): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
